The bots from the Flip7 game on this site play against each other as fast as the CPU allows — each simulated game is real computation. You control the demand below. Kubernetes adds and removes simulation pods to keep up, on a live single-node cluster, not a recording. Try killing a pod mid-run and watch it come back.
Each demand unit is a load-generator pod hammering the simulation service with requests. Pick a level, hit Start, and the autoscaler reacts when CPU crosses its target. Table size changes what every simulated game costs — an 18-bot game is several times the computation of a 4-bot game.
Idle for 5 minutes and demand resets to 0 on its own. The whole namespace is capped by ResourceQuota — this demo cannot eat the server, by design rather than by hope.
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Three bot personalities from the live game: Tactician stops at three number cards, Gambler flips until six, Wildcard flips a coin. Every game seats a random mix of them, and the table size changes the odds — compare how each strategy holds up at a 4-bot, 8-bot and 18-bot table. Your session counts games since you opened this page; historic is everything this cluster has ever played.